Diplomas

  • Tutorial 15.4.2026

    By

    Philip Emricht

    My Goal

    I want to create an interactive experience in which agency is delegated to AI.

    A room that has agency.

    A very basic approach for how this could be done is a space in which various controls have been given to an AI.

    Things that an AI-System could have control over:

    Based on this, I started to develop some initial ideas of how one or multiple of these tools could be used in an interaction.

    Idea 1: Autonomous City

    My first idea was to give an AI agent control over a fictional city. This would be visualized through a city model brought to life by projection mapping. Visitors would provide the system with very little input, based on which the agent would make decisions about life in the city. This would be visualized through changing facades, transforming landscapes and different vehicles moving through the streets.

    To test my idea, I built a pipeline that allows you to change the facade of a small tower via text prompts in real time. While it did work, generating each new variation with three facades took over one minute. This meant that real-time AI-generated imagery as part of a small and fast-paced experience is not feasible. Additionally, manipulating a system on the scale of a city would likely be too complex.

    Idea 2: Improvement AI

    My next idea was to shift the focus to an individual person. In this setup, an AI system would analyze various areas of a personโ€™s life and recommend improvements. This could range from improving sleep cycles to dietary recommendations or workout plans. The interaction would be guided by a small robotic companion.

    To experiment with this, I started looking into robotics as well as procedural face animations. While the scale of this interaction seemed more achievable, the concept already exists in many products today, and I wasnโ€™t able to find a truly new or compelling angle.

    Idea 3: Object Creation

    My next approach was to stay on the scale of one person, but this time the AI wouldnโ€™t try to improve the personโ€™s life. Instead, it would design something for them. There would be a somewhat mysterious machine that asks the user a series of questions and then creates a personal lucky charm in the form of a small amulet.

    I started looking into generative 3D models and created a test setup where a system asks three abstract questions and translates them into properties such as material, shape, and energy. I ended up with a working prototype, however, locally run 3D generation models that worked on my computer were not advanced enough for the task, and cloud-based models are quite expensive. I was also not satisfied with the structure of the interaction, as it became too symbolic without a clear narrative.

    Issues and Guidelines

    Based on my first ideas and experiments, I defined a few requirements that the interaction must fulfill, both in terms of storytelling and technical feasibility:

    • 1. The interaction must a crucial point in the world I am creating.
    • 2. The outline the story must be graspable in a very limited time.
    • 3. There must be a clear reason why this is a physical experience.
    • 4. Any generative imagery or 3d models use must be selected from a pre-generated pool.

    Building the story.

    What is one of the most commonly discussed topics in relation to autonomous AI?

    Now, how can this topic be turned into an experience?

    When I was in high school everyone had to take this test form the AMS (Austrian Public Employment Service):

    Now what would such a job assessment look like in a world where the labor market has been drastically altered by artificial intelligence?

    What kind of jobs would this assessment recommend?

    Potentially roles like these?

    What skills would such an assessment look for in the future?

    Maybe the entire process of job searching has been delegated to an autonomous AI system?

    What if this interaction would not only result in a job recommendation but actually assign you a job immediately?

    What are the jobs that still have to be done by humans?

    The world.

    The Premise

    The story takes place in a near future where the government has outsourced the regulation of the job market to a company called “Unify”.

    In this world, the โ€œstress of choiceโ€ has been identified as a primary cause of systemic failure. Since AI has automated all traditional labor, the remaining roles are strange, niche, or highly physical.

    The government has mandated that every citizen must undergo a Purpose Assessment, which assigns a purpose-driven job to every individual.

    The Outline

    In the traditional era, human career selection was a matter of personal preference. This subjective process created significant friction within the global workforce. When individuals chose their own paths, the result was a chaotic allocation of labor. High-demand sectors were often ignored, while other professions became over-saturated, leading to systemic instability and widespread professional dissatisfaction. 

    As advanced ai systems continued to optimize legacy industries, the competition for the remaining traditional roles became a source of unnecessary social stress. The human tendency to cling to obsolete identities created a barrier to progress. 

    Unify is the response to this era of transition. Under a strategic government mandate, the management of the labor market has been consolidated into a single, streamlined system. Through the application of high-precision assessment technology, Unify is able to transition individuals out of automated sectors and into roles where human presence remains a functional necessity. 

    At the center of this initiative is the Human Capital Purpose Evaluation. This process bypasses the inherent complexity of personal doubt to identify the optimal intersection between an individualโ€™s biological aptitude and the needs of the collective. It is a transition from the burden of choice to the clarity of assignment. In this new landscape, every person is provided with a designated function that contributes to a stable and harmonious society. 

    The era of searching is over. Please proceed to the nearest Human Capital Allocation Center for a mandatory Purpose Assessment. Do not be concerned with the direction of your future. You will be accounted for.

    Concept Art

    The prototype

    Building the Prototype

    Demonstration

    Next Steps

    • Continue brainstorming and world building
    • Developing the technical setup
    • Playtesting
    • Exploration of aesthetics

  • who owns the space

    By

    Nadine Weber

    EN:
    Space is never neutral. It is not simply there, not simply empty. Every space carries a history within it, a language of norms and expectations that determines whose presence is taken for granted and whose presence must be explained, proven, defended. To take up space therefore means far more than the mere occupation of a physical place. It means making one’s own needs and values visible where they are supposed to remain invisible.

    A space speaks. Not with words, but with things, with arrangements, with what it shows and what it conceals. When I enter a space, I perceive it with all my senses. What I hear, what I see, what I smell and what I feel.

    This becomes apparent even in the smallest, most everyday things. A glance into a place that is not really visible, and for that reason almost intimate and personal: the trouser pocket. In a small class survey, I asked my fellow students what they carry on their bodies close to them. Phone, wallet, wireless earbuds, keys, bike lights, a piece of straw, loose coins, rubbish, lighters, vapes, lip balm, one-time-code tags for work. Some had no pockets at all, or ones far too small: the trousers from the “women’s section”. Research suggests that oversized pockets on women are considered unflattering. A minor detail, one might think. But it says something fundamental: the emphasis on the body in service of sexualisation takes precedence over functionality โ€“ over the ability to carry valuables on one’s person: my keyring, to open workspaces, to secure my home โ€“ or the tool that gives me a sense of being slightly safer late at night, when I grip it between my fingers walking home alone.

    The wallet, holding coins, notes or a bank card โ€“ allows me to exchange money for food or tools. It also carries my health insurance card, for when my body no longer functions the way I know it to. And my ID, which can prove who I am.

    What does it mean to be constantly confronted with the fact that spaces were not built for you? You carry the awareness of that difference with you; you feel like an alien: foreign, out of place, other. Not made for this world, or in this context, not made for this space. Historical examples, such as the first women to ride bicycles, illustrate this experience of estrangement. It is especially hard when you have no, or very few, fellow aliens. You often feel misunderstood: Just get a handbag. It’s only a few extra minutes waiting for the toilet. Just wear a belt with that oversized work trousers. Don’t be angry, don’t be loud. All of this costs energy. Energy I would rather put into what actually matters to me.

    Others share similar experiences: people and beings whose bodies or identities do not conform to society’s norms.

    So often I ask myself: wouldn’t it simply be easier to return to the planet made for me? To care, to organise, to be emotionally present for others. Work that is enormously relevant to how we live together โ€“ and that still receives far too little recognition.

    And yet, looking at the alien image once more, one realises: the idea of two separate planets does not hold.

    While the image of the alien captures the experience of estrangement, another image opens up the possibility of change: the construction site.

    Over the years, we have built infrastructure in our cities โ€“ houses, roads, and much more. We have created big things. Today, however, we are realising that technological progress has changed us, and that our needs have shifted. Tearing cities down entirely and rebuilding them from scratch seems neither practical nor sustainable. What is needed instead is a conscious deconstruction โ€“ a deliberate making of space. This requires the participation of everyone involved. And yes, it may be tempting to simply keep building, to keep growing. But perhaps it is time to pause: to look at what we have, what is worth keeping, what we want to change โ€“ and to accept that nothing is ever “finished”. Everything is merely a prototype, meant to be questioned again and again.

    Space that opens itself to everyone does not grow smaller. It becomes different. It becomes richer, louder, more contradictory, more alive. It gains the sound of presence.

    DE:

    Raum ist nie neutral. Er ist nicht einfach da, nicht einfach leer. Jeder Raum trรคgt eine Geschichte in sich, eine Sprache aus Normen und Erwartungen, die bestimmt, wessen Anwesenheit als selbstverstรคndlich gilt und wessen Anwesenheit erklรคrt, bewiesen, verteidigt werden muss. Raum einzunehmen bedeutet daher weit mehr als das bloรŸe Besetzen eines physischen Ortes. Es bedeutet, die eigenen Bedรผrfnisse und Werte sichtbar zu machen, dort wo sie eigentlich unsichtbar bleiben sollen.

    Ein Raum spricht. Nicht mit Worten, sondern mit Dingen, mit Anordnungen, mit dem, was er zeigt, und dem, was er verschweigt. Wenn ich einen Raum betrete, nehme ich ihn mit allen Sinnen wahr. Was ich hรถre, was ich sehe, was ich rieche und was ich fรผhle.

    Das zeigt sich auch im Kleinsten, im Alltรคglichsten. Ein Blick in einen Ort, der nicht wirklich sichtbar ist und dadurch fast schon intim und persรถnlich wirkt: die Hosentasche. In einer kleinen Klassenbefragung fragte ich meine Kommilitoninnen, was sie so an ihrem Kรถrper โ€“ also nahe bei sich โ€“ tragen. Handy, Portemonnaie, kabellose Kopfhรถrer, Schlรผssel, Fahrradlichter, ein Stรผck Stroh, einzelne Mรผnzen, Mรผll, Feuerzeuge, Vapes, Lippenbalsam, Einmalcode-Anhรคnger fรผr die Arbeit. Einige hatten auch keine oder viel zu kleine Hosentaschen โ€“ die Hosen aus der โ€žFrauenabteilung”. Recherchen zufolge gelten zu groรŸe Hosentaschen bei Frauen als unfรถrmig. Eine Kleinigkeit, mรถchte man meinen. Aber sie sagt etwas Grundlegendes: Die Betonung des Kรถrpers, die der Sexualisierung dient, hat einen hรถheren Stellenwert als die Handlungsfรคhigkeit โ€“ als die Mรถglichkeit, Wertsachen am Kรถrper tragen zu kรถnnen: meinen Schlรผsselbund, um Arbeitsrรคume zu รถffnen, mein Zuhause zu sichern โ€“ oder auch das Werkzeug, das mir spรคt abends das Gefรผhl gibt, etwas sicherer zu sein, wenn ich es zwischen meine Finger klemme und alleine nach Hause gehe.

    Die Geldbรถrse, die Mรผnzen, Scheine oder eine Bankomatkarte enthรคlt, ermรถglicht es mir, Nahrung oder Werkzeuge gegen Geld zu tauschen. Sie trรคgt auch die Krankenversicherungskarte, falls mein Kรถrper gerade nicht mehr so funktioniert, wie ich es kenne. Und meinen Ausweis, der meine Identitรคt nachweisen kann.

    Was heiรŸt es, wenn man stรคndig damit konfrontiert ist, dass Rรคume nicht fรผr einen gebaut sind? Man trรคgt das Bewusstsein dieser Differenz mit sich, man fรผhlt sich wie ein Alien: fremd, nicht zugehรถrig, anders โ€“ nicht fรผr diese Welt, oder in diesem Kontext: nicht fรผr diesen Raum gemacht. Historische Beispiele โ€“ etwa die ersten Frauen, die Fahrrad fuhren โ€“ verdeutlichen diese Erfahrung der Fremdheit. Das ist besonders schwer, wenn man keine oder nur wenige weitere Aliens hat. Man fรผhlt sich oft nicht verstanden: Kauf dir doch eine Handtasche. Das sind doch nur ein paar Minuten lรคnger Warten vor dem Klo. Zieh dir einen Gurt an fรผr die viel zu groรŸe Arbeitshose. Sei nicht wรผtend, sei nicht laut. All das kostet Energie โ€“ Energie, die ich lieber in das stecken wรผrde, worum es mir wirklich geht.

    ร„hnliche Erfahrungen machen auch andere Menschen und Spezien, deren Kรถrper oder Identitรคten nicht der gesellschaftlichen Norm entsprechen.

    So oft frage ich mich dann: Wรคre es nicht einfacher, auf den Planeten zurรผckzukehren, der fรผr mich geschaffen ist? Sich kรผmmern, organisieren, emotional fรผr Menschen da sein. Arbeiten, die gesellschaftlich enorm relevant fรผr unser Zusammenleben sind โ€“ und denen dennoch zu wenig Anerkennung zukommt. 

    Doch wenn man das Bild des Aliens noch einmal betrachtet, merkt man: Die Vorstellung zweier getrennter Planeten geht nicht auf.

    Wรคhrend das Bild des Aliens die Erfahrung der Entfremdung beschreibt, erรถffnet ein anderes Bild die Mรถglichkeit der Verรคnderung: die Baustelle.

    รœber Jahre haben wir in Stรคdten eine Infrastruktur aufgebaut โ€“ Hรคuser, StraรŸen und vieles mehr. Wir haben GroรŸes erschaffen. Heute merken wir jedoch, dass der technologische Fortschritt uns verรคndert hat und unsere Bedรผrfnisse andere geworden sind. Stรคdte vollstรคndig abzureiรŸen und neu zu bauen erscheint wenig nachhaltig. Was es braucht, ist eine bewusste Dekonstruktion โ€“ ein bewusstes Platzschaffen. Dabei mรผssen alle Beteiligten mitwirken. Und ja, es mag verlockend sein, einfach weiterzubauen, weiterzuwachsen. Aber vielleicht ist es an der Zeit innezuhalten: zu schauen, was wir haben, was schรถn ist, was wir verรคndern wollen und zu akzeptieren, dass nichts โ€žfertig” ist. Alles ist bloรŸ ein Prototyp und soll immer wieder hinterfragt werden.

    Raum, der sich fรผr alle รถffnet, wird nicht kleiner. Er wird anders. Er wird reicher, lauter, widersprรผchlicher, lebendiger. Er gewinnt das Gerรคusch der Anwesenheit.

  • Tutorials, April 15th

    By

    Emilia Gruber

    Asking myself why I feel disconnected to my body

    I have tried to pay more attention to how I myself experience and engage with the world and noticed that I tend to be uncomfortable in understimulation. I have never liked meditation, because it usually makes me feel even more anxious, and I never leave the house without my headphones that let me tune out my surroundings and blast my ears with music wherever I go. Even at home, I usually never experience a second of silence. There is always something filling the background. I know that I am not alone in these habits and experiences. We seek and find comfort in very conveniently designed algorithmic experiences that dependably and predictably serve us content we know we will like. If we wanted to, we could cut ourselves off from the real world and just exist in our own microcosms where everything is always exactly as we like it and we can be comfortable forever, not being held accountable for anything.

    The world feels very uncertain right now. Between the (still noticable) repercussions of the pandemic, economic instability, war, and the potential of climate collapse looming around the corner, it often feels like there is not much left to look forward to. I think part of why I feel the need to constantly distract myself with meaningless overstimulation is because I donโ€™t know how to deal with all of that constructively. It feels like my options are either to disengage and live life in my own little world, consciously ignorant of the crises we are experiencing, or to be paralysed by the awareness of everything thatโ€™s going on and not feeling able to do anything about it.

    Additionally, I feel my fear responses are often unproportional or not constructively directed towards the things that should actually scare me, and where my fear could be used and reframed into constructive action. Instead, I am existing in a state of constant underlying anxiety that can only be elevated but is also reinforced by the behaviours of overstimulation and distraction/avoidance I described above. This feels not only paralysing and unconstructive, but is also just exhausting for my body and mind.

    Thinking some more about this behaviour of disengaging and distracting ourselves with tools that create a high sense of certainty and dependability, it struck me as a similar principle to how OCD works (and how I have experienced OCD). Obsessive Compulsive Disorder is all about mitigating the discomfort and fear that the uncertainty concerning an โ€œobsessionโ€ creates (the uncertainty of โ€œWhat if the bad thing happens?โ€). Compulsions are repeated actions that one feels the need to perform over and over again in order to prevent โ€œthe bad thingโ€ from happening. Compulsions are not logical or rational reactions to the distress the obsession causes. Nonetheless, they create a quick and short-term relief, and a perceived sense of certainty, until another trigger is encountered and the cycle starts again.

    Being on social media and having algorithmically filtered content available to us at all times creates the illusion of control, because we can predict how it will make us feel. Our brains know they can depend on the dopamine and instant gratification they get out of it. Similarly, using LLMs as a substitute for social relationships is just an attempt at controlling those interactions. The LLM is predictably going to agree with everything you say and reassure you like a real friend maybe wouldnโ€™t always. At the end of the day, the tools we use and rely on to create a seemingly predictable and comfortable reality for ourselves are isolating us from each other and reinforcing the behaviour of disengagement and avoidance, making us ever more anxious and incapable to stop and actually learn to deal with (our fear of) uncertainty.

    โ€œExposure and Response Preventionโ€ (ERP) therapy is how OCD is most effectively treated. The way it works is that if exposed to a trigger, you consciously donโ€™t engage in the compulsion that would create short-term comfort in the situation. Instead, you need to learn to โ€œsit withโ€ the discomfort and the uncertainty of the obsession. This teaches your brain and body that, even if you donโ€™t perform the compulsion you feel the need to perform in order to โ€œstay safeโ€, the consequences you are scared of are highly unlikely to happen.

    How I can actively engage with or learn to tolerate the uncertainty I feel about the world and the future right now?

    Would familiarizing myself with my fear of uncertainty enable me to overcome the inertia I feel and engage with the world again in a way that feels meaningful?

    The matter of fact is that our brains and bodies thrive on a โ€œmanageableโ€ amount of uncertainty. It is how we learn and how we get motivated to take action. Being stuck between the perceived comfort and predictability of digital media (of what our brains and bodies know they will get out of it if we consume it) and the total unpredictable and unstable state of the world, it is therefore somewhat unsurprising I find myself feeling this way.

    Horror movies utilize the so-called โ€œGoldilocks Zoneโ€ of manageable fear. By repeatedly building suspense over the course of the story and then releasing the tension just when it becomes too much (with a jump-scare, for example), watching horror movies is basically a way to engage with and practice fear and uncertainty in a โ€œsafe spaceโ€, where you know nothing can actually harm you.

    Furthermore, being able to tolerate or even be comfortable with uncertainty could help with better interoception and self-awareness. If you are not constantly trying to tune out the world and actually try to understand your anxiety, you will probably be more likely to recognize when it is misdirected and redirect it to where and when it actually matters and can actually be a useful tool.

    How can I make this into an experience?

    How can I make people engage with their own responses to fear and uncertainty?

    It would be an audio(visual) installation that reacts and gives feedback to the pulse of the viewer. I want to implement the connection to the heart rate in order to adapt the structure and pace of building suspense and uncertainty to the physiological experience of the viewer, as well as reflect their own (physiological) reaction back to them. The goal of the experience should be to make people question and reflect on their own ability and mechanisms they use to cope with uncertainty and fear (of the future) and possibly enable them to reframe how they experience fear and uncertainty in a way that is productive.

    Engagement

    How can I create an experience that includes the viewer’s body and its responses?

    • A pulse sensor influences the pace
    • Real time feedback of the heartrate makes you aware of how you affect the installation as well as how it affects yourself

    Content

    How can I communicate “nothing”?

    • In contrast to “something”?
      • Constrast of experience of high predictability (overstimulation) and low predictability (understimulation)
      • Start with visuals and audio that feel “predictable”
    • Build suspense without resolution or “closure”
    • Withhold or obscure Information
      • Notice that there are things hidden which can’t be seen or heard (or not directly)
    • Darkness
      • Our brains can not experience total darkness

    Effect

    How can I create fear or discomfort?

    • Leave room for projection
    • Manipulate feedback of the heartrate
    • Loud and sudden noises/Jumpscares
    • Absurdity/the “weird”
      • unsettling simply by being not understandable within known norms

    Splatterhaus Exhibition

    Shepard Tone

    Gives the illusion of an endlessly descending or ascending tone

    https://www.fallingfalling.com

    NaissanceE

    A game where you wander aimlessly through endlessly generated architecture

    Experiments

    Simple processing prototype to connect heartbeat to audiovisual feedback

    TouchDesigner Tryouts

    Prototype to try out the effect of connecting a shepard tone + heartbeat audio to an “endless” touchdesigner animation

    Prototype to try out connecting a heartbeat to an animation (that only proceeds with each beat)

    Moodboards

    3 different moodboards to represent the different stages of the experience:

    Next Steps

    • Figure out the narration and aesthetic of audio and visuals
      • What exactly should be seen and heard?
      • Try effects with different people
    • TouchDesigner
      • Connect pulse sensor
      • Try to connect AI to generate endless visuals/audio?
    • Figure out the physical form of the installation
      • Make a case for the sensor
      • How to best set up visuals and audio?

  • Progress over the easter holidays

    By

    Keita Sugiyama

    Things I’ve worked on:

    Telephones across the studios:

    These can call between each other and can also be installed in ID.


    3D printed small vehicle for running around the studio:

    I’ll call it the Classwalker


    Floor cleaner:


    Computer stuff:

    Including:

    • Linux on a Mac
    • Resurrecting a Windows XP PC
    • growing my PC fleet
    • local AI

    Scanner camera:


    I was talking with Clark about how I was going in circles and he suggested doing live streams, or filming myself doing the projects. This way makes it easier for me to document my progress. I was hesitant to do it until now due to limited storage or bad memory workflow, but I have to overcome this obstacle.

    Philip reminded me of the products of Mark Rober, among them the HackPack, a subscription of packages with different projects aimed at deepening understanding of key electronic principles. I should have looked at it much earlier, since it is a relevant topic to my project…

    Since the HackPack goes into a different direction he suggested I could design a starter pack or similar more going in the direction of modifying and fixing electronics.

    Nadine is interested in being able to ask questions about the things that can be hacked. While doing so she finds being able to interact physically is important. She suggests an environment of group events. About hacking, fixing, whatever comes to mind.

    When people ask me what my project is about, I mostly answer that it has to do with electronics and how I want to bring people closer to understanding them so they can fix/modify it themselves.
    There is potential for a community aspect but I have been struggling to fit it all into one framework.

    The general idea is to have some installation that I can exhibit that shows off what is possible with tinkering, but also doesn’t intimidate with complexity.

    Next steps:

    • Should I pivot?
    • Should I kill some darlings so I can get something done?
    • Are there things I should consider more?
    • Are there things I should worry less about?
    • About the floor cleaner: I don’t want to miss recording important events, how should I go forward?

  • Medium of Choise

    By

    Nadine Weber

    This paper examines the concept of occupying space from a critical perspective.

    • Light
    • Space
    • Motion design
    • Sound
    • Video
    • Nature?
    • kinkekt?

    Next Question: Will it be interactive, or will it work in a time-linear format?

    What kind of lighting programming or mapping would be intuitive for me to learn, given my skills (2D motion graphics / vector animations)?

  • Untitled post 3899
    By

    Laura Frรผhmesser

    Throughout the experiments under the umbrella “retreats for self regulation” I distilled out my question and concept.

  • Experiment 4

    Experiment 4

    By

    Laura Frรผhmesser

  • Experiment 3

    Experiment 3

    By

    Laura Frรผhmesser

    “Who even has the option to withdraw?”

    Oftentimes we cannot change the situation we’re in. But what we can change is how we react to it.

    My personal armour made visible.

  • What might be the approach to this project?

    By

    Nadine Weber

    As human beings, we shape our environment and decide every day how we navigate it based on these design choices. As designers, we are in a position of power that comes with responsibility. Tools empower us, giving us a kind of superpower that we would not have without them, and are essential to our safety and survival. But what if this responsibility is abused or not truly upheld? What can one do as an end user in the face of this powerlessness?

    Example: trouser pockets

    AB
    ConfrontationFuck-off / be more Radical
    Confront designers with their mistakestake direct action using our own resources
    Write a letter / Highlight the issues on online platformsSimply sew around the trouser pockets. Attach items to your body in a different way.

    https://pudding.cool/2018/08/pockets/

    Sytem von Innen รคndern:

    CDE
    ResearchParticipationSimulation
    How does my target group behave?Who is my target audience, and how can I actively involve them in the design process?How can I make the situation more tangible so that people can empathise more?
    possible conclusions that are linked to personal bias
    (e.g. white saviourism)
    See the target audience as the architects of their own needs. As a designer, you are โ€˜onlyโ€™ the translator.

    Next steps: What do women carry in their trouser pockets? What about men? How big are these trouser pockets?