Diplomas

  • tutorial

    By

    Mia Tešić

    22.05.2026

  • Tutorial 22.05.26

    By

    Angela Neubauer

  • Progress post Midterms

    By

    Keita Sugiyama

    After the Midterms, I had been floating, partly on post-stress stupor, but also around a fundamental question surrounding my project: What is it about? What holds it together?

    Now when people ask me, I reply with the standard
    “Most people are intimidated by electronics and I want to bring it closer to people.”
    but this is a very broad answer, it doesn’t really answer the question “what are you working on?”.

    Collab announcement: Ana Mikadze!

    (Ana indtroduces their topic)

    They approached me saying they know a place that would fit my interest and skillset.

    The place is called Mz*Baltazar’s Lab.

    The Lab is currently looking for more participants in their exhibition starting June 25th.

    How does this change the course of my project?

    The project is now given a specific stage to work within, since the exhibition has restrictions on size etc.

    Concept / Installation

    The Tinkerer’s Desk

    The Tinkerer’s Desk is an installation that takes the classic image of the lone genius at their workbench and quietly dismantles it.

    The desk presented here is designed for multiple bodies, multiple intentions, no hierarchy of skill.
    During a [three-hour] live activation, visitors are invited to record a six-second sound – a breath, a word, a tone or accidental noise and program it into a broken speaker, assembled and disassembled by hand on the spot.
    The broken speaker is not repaired so much as redirected: imperfection is retained as character.
    The speakers produced across the activation accumulate into a site-specific polyphonic instrument — a spontaneous archive of a particular space, a particular group of people, a particular slice of time.
    Each speaker holds one voice.
    Together, they can be played: triggered individually or in combination, they produce a sound environment that belongs to no single author and no fixed composition.

    What results is less a concert than a conversation between objects, a collective memory that remains activatable – catchable — long after the workshop has ended.

    Description text by Ana Mikadze

    Next steps

    • Procuring materials
    • A trial with ~3 participants
    • Aesthetics and mechanics fine-tuning
  • Tutorial 22.5.2026

    By

    Philip Emricht

    Physical Appearance

    What does the contemporary mundane office look like?

    What is the materiality of it?

    Digital Interface

    Does the digital interface extend the physical or can it also contradict?

    Current vibe-coded AI tool aesthetic

    What if the appearance of the interface changes as the interaction progresses?

    Current Rendering

    Components / Materials

    Next Steps

    • Construction ready 3d-model
    • New storyboard for intro video
    • Plan post interaction web-app

  • Tutorials, May 22nd

    By

    Emilia Gruber

    Midterms Recap

    How can I implement more nuance & complexity?

    I want to shift the focus a bit back to the anticipatory nature of anxiety and how we can reframe our (sometimes mislead) predictions about future threats.

    (Quick) Reseach

    • Christian Nold’s Emotional Geography & time-geography
    • Episodic Memory and Mental Time Travel:
      • Mental time travel as a reflection exercise to create relief from anxiety: Create confidence in the prediciton that there will be an “after” to the situation
      • Help you overcome fear about things you actually want to be doing

    Updated Version: Flow

    1. Notice when and where you are anxious
    2. Log in how long you estimate the “event” that is causing distress will take (i.e. when it will have passed)
    3. A column is created along the vertical time-axis that represents that duration. It is shrinking as time moves on.
    4. When the column is completely gone (i.e. the “threat” has passed), you can log in whether you perceived it as:
      • “Better than expected”
      • “About what you expected”
      • “Harder than expected”
    5. Additionally, you can leave a little note to yourself to remind you of that moment and how you felt (optional)
    6. A mark is left where the column has stood with the respective colours of how you reflected that the experience actually went. It serves as a reminder to “retrain” your brain about how and when you were able to subvert your anxiety and actually create good experiences out of it.
    7. The topography that is created is split into your “personal map”, showing only what you logged in, and an opt-in “shared map”, showing what others logged in as well.

    https://emilia-jpg.github.io/after-the-storm

    Feedback from testing

    • Include a compass to lead to nearby marks + a camera reset button
    • Possibility to reflect from anywhere on a past situation, if you forget to do it at the point you logged an anxiety in
    • Reminder when an event is over
    • Setting a time didn’t really impact the event itself, but coming back later to check it off felt like a conclusion
    • Helps to recognize success: “… I expected to do much worse than I did. I can imagine that building a map with these sorts of scenarios would help manage anxieties/ seeing past successes visualised would lessen the blows of failure.”

    What to add/change/general Questions

    • A possibility to log in “positive” expectations as well?
      • Would that take away from the idea of “reframing”/”subverting” negative expectations?
      • Would the reflections be disproportional to the ones about negative expectations? (If an event that I expect to be positive went as I expect, it would leave the same mark as an event that I expect to be negative that went as I expected)
    • Create little “tokens” that grow or multiply as reflection marks are created
      • Only for positively subverted expectations or for all reflections?
      • What exactly would “grow” there? (abstract geometry, trees, creatures, lanterns, …)

    Next Steps

    • More testing: ideas for things to do that are scary?
    • IT support for the “shared map”
    • Get a version ready to share with more people by design freeze
  • 22.05.2025

    By

    johannes_lotze

    Notes from Midterms

    • Some notes on project framing (tbd)
    • “unstructured space for boredom”
    • exploration, non-linear
    • responding & rewarding users curiosity

    Scans / Greenhouses / Layout / Plants

    https://superspl.at/s?id=75957fbf

    Barren at first,

    then lush and green

    offer a place to rest. to let your mind wander

    Interaction / Storyboard

    from “interaction to continue the story” to “interact to create the story”

    letting people pick their own poems

    -> start with the introduction i have now

    -> each plant offers different ways of being described

    -> visitor picks the plants that speak to them

    -> end result is a poetic description of the garden they created, i the way they see it

    -> chair offers space to contemplate

    3D Assets

    • Scans from botanical garden / greenhouses / plant stores
    • Orto Botanico Padova?
    • Blender -> Splat Pipeline

    https://superspl.at/s?id=1ce0f796

    https://superspl.at/scene/a483905c

    Demo / Greyboxing

  • Midterms 08.05.

    By

    Angela Neubauer

  • Midterms 7.5.2026

    By

    Philip Emricht

  • MIDTERMS

    By

    Mia Tešić

    08.05.2026

  • Midterms – 08.May_26

    Midterms – 08.May_26

    By

    Laura Frühmesser