22.05.2026


















After the Midterms, I had been floating, partly on post-stress stupor, but also around a fundamental question surrounding my project: What is it about? What holds it together?
Now when people ask me, I reply with the standard
“Most people are intimidated by electronics and I want to bring it closer to people.”
but this is a very broad answer, it doesn’t really answer the question “what are you working on?”.
(Ana indtroduces their topic)
They approached me saying they know a place that would fit my interest and skillset.
The place is called Mz*Baltazar’s Lab.
The Lab is currently looking for more participants in their exhibition starting June 25th.


The project is now given a specific stage to work within, since the exhibition has restrictions on size etc.



The Tinkerer’s Desk is an installation that takes the classic image of the lone genius at their workbench and quietly dismantles it.
The desk presented here is designed for multiple bodies, multiple intentions, no hierarchy of skill.
During a [three-hour] live activation, visitors are invited to record a six-second sound – a breath, a word, a tone or accidental noise and program it into a broken speaker, assembled and disassembled by hand on the spot.
The broken speaker is not repaired so much as redirected: imperfection is retained as character.
The speakers produced across the activation accumulate into a site-specific polyphonic instrument — a spontaneous archive of a particular space, a particular group of people, a particular slice of time.
Each speaker holds one voice.
Together, they can be played: triggered individually or in combination, they produce a sound environment that belongs to no single author and no fixed composition.What results is less a concert than a conversation between objects, a collective memory that remains activatable – catchable — long after the workshop has ended.
Description text by Ana Mikadze
What does the contemporary mundane office look like?

What is the materiality of it?

Does the digital interface extend the physical or can it also contradict?
Current vibe-coded AI tool aesthetic

What if the appearance of the interface changes as the interaction progresses?













I want to shift the focus a bit back to the anticipatory nature of anxiety and how we can reframe our (sometimes mislead) predictions about future threats.







https://emilia-jpg.github.io/after-the-storm






https://superspl.at/s?id=75957fbf
Barren at first,
then lush and green
offer a place to rest. to let your mind wander
from “interaction to continue the story” to “interact to create the story”








letting people pick their own poems
-> start with the introduction i have now
-> each plant offers different ways of being described
-> visitor picks the plants that speak to them
-> end result is a poetic description of the garden they created, i the way they see it
-> chair offers space to contemplate
https://superspl.at/s?id=1ce0f796
https://superspl.at/scene/a483905c
