Diplomas

  • 05.06.26

    By

    Angela Neubauer

    Ceramic updates (colors, shape, illustrations, colour tests)
    Story & voice tests
    Set up tests

    Ceramic updates:

    fire at 1060°C

    (Matte transparent glaze tests currently in kiln)

    Shape – less floral but still “Goldrand Teller” relation

    Sketches Illustrations

    Illustrations plates:

    Saucer illustrations below cup:

    Colours, sketches whole set (not final)

    lighter version:

    Setup tests

    somewhat typical Austrian coffee/tea & cake setting

    dark room, 2 light panels from above, warm & diffused:

    Tales & Voices tests

    3min per tale, 3 different storytellers at the table

    1. older man (Helmut Wittmann or Bruno Geissmann)
    2. girl (Rosa Sturm)
    3. woman / younger man

    Sound samples:

    Older man (Helmut Wittmann, not my fairytale yet):

    Girl (Rosa):

    Coming together, final set up

    Sound:
    taking turns, 10 min loop
    either one central source, one source at each seat?
    add soundscape

    Clanking, pouring tea and sugar, stirring, …

    Voice + Sounds

  • Tutorials 2026 06 05

    By

    Keita Sugiyama

    Reference material in “Tinklets of the Studio” blog.

    Ylvie: Being given an opportunity to work with electronics is great, but the concept needs ways to persist in the visiting audience. Will they know where to get knowledge? Will they know how to continue after the workshop ends?

    • We are working on tests of this workshop
    • Parts Database for reproducibility like a kit
    • The accessible chips stand at odds with the complicated wiring of the underlying board
    • 3 schedules at Baltazars Lab after the finals

  • Tutorials, June 5th

    By

    Emilia Gruber

    “Emotional Weather” Forecast

    • weather system = chaotic system
      • unstable and never fully predictable like emotional states and the crises we are facing (and our experience of and responses to them)
      • peace offering and acceptance of anxiety instead of trying to optimize it away
    • record people’s experience at the current time, no complicated projection and reflection
    • forecast and history to view your emotions “passing”

    Valence-Arousal Model of Emotion as Input

    • Pick colours from the gradient to illustrate your current emotional state
    • not assigning particular emotions or categories, but general adjectives to describe layered experiences

    https://emilia-jpg.github.io/after-the-storm

    Weather Station and “Window” at DI Studio

    • export values at coordinates to TouchDesigner
    • animate a landscape illustration to display the current “emotional weather” at the location
    • grid of frames/states mapped to the colours of the gradient
    • Frames = different foregrounds and backgrounds layered to represent each cell of the gradient-grid

    Next Steps

    • prototype the animation
      • importing data already works
    • illustrate frames
    • refine weather forecast
  • 29.05.2026 | design freeze

    By

    Eva-Maria Lainer

    feedback design freeze:

    • material? stone?
    • form of leather => »animal form« => not good
    • reasons for material-use
    • showing other material try outs?
    • performance/tattoo workshop? incorporating others
  • Design Freeze

    By

    Philip Emricht

  • DESIGN FREEZE

    By

    Mia Tešić

    29.05.2026

  • Design Freeze

    By

    Keita Sugiyama

    Concept of the Project

    It started as small experiments with a lot of different Tinklets.

    That is, small found electronics turned into new playful things.

    I thought the final outcome would be something concrete and be embodied in a specific object.

    But because what I want to show is so involved, it is turning into a more abstract framework of different aspects that I want to communicate.

    I want to:

    • Make people interested in making something and learning the things needed to make it happen,
    • Make them able to recognize something in a mountain of junk, something someone threw away
    • Contribute to reduction of and awareness about electronics waste,
    • Make the movement/idea/project non-intimidating and accessible for others to engage in,

    Core aspects:

    • Electronics, Right to Repair and recycling/upcycling
    • Playful attitude and learning new things
    • My personal experience/character

    These aspects are intertwined. Together they constitute my body of work.

    This is moving me away from making specific tinklets, into the direction of a coworking experimenting desk, where visitors can experiment with electronics, and experience my messaging and viewpoint.

    At the same time, when facing an audience, the topic of electronics is too broad to offer. While conceptualizing with Ana, we focused on a manageable task the visitors can accomplish during their visit.

    Next steps

    • Trying various desk setups
    • Getting a feeling for the workshop flow

    What could it look like?

    [^visual reference]

    "Moses-channel"-style desk.
    
    Two participants, one a visitor, sit facing each other.
    L-bend workspace.
    
    Participants do not face each other.
    Requires square table.
    Wide bench.
    
    Several participants sit side by side.
    Already existing layout.
    Working on the floor.
    
    Association with playing with LEGOs on the floor.
    
    Extra: Manuals and experiments reading corner.
  • Second Session 25.05.26

    By

    Philip Emricht

    Back to Brainstorming

    Installation

    Spatial Positioning

    Next Steps

    • searching for props
    • writing and design of print products
    • design digital interfaces
    • storyboard for intro video
    • physical design for interaction pieces