Tutorials (24.04)

By

Parnian Farmani

WHERE WE WERE

WHERE WE ARE NOW

  • A playable structure: An interactive chair system based on conflict and consequence
  • Based on the story of Zahhak
  • Focus on transformation through choices
  • The ending of the story changes through choices

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THE GAME

  • The game explores the story through interactions.
  • There are 4 characters divided into 2 teams:

Team 1: Zahhak (The king) Ahriman (The Devil)

Team 2 : Kaveh (The blacksmith) Fereydun (The Defeater)

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CORE MECHANICS

  • Two teams build separate structures with pieces and joints
  • Teams take turns
  • Players can Add/ Remove/ Modify pieces
  • Constant tension/ Decision making:

Build your structure or Weaken the opponent

  • The chairs cannot function simultaneously, the team who completes and stabilizes their chair first, wins

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CHARACTER ABILITIES

  • Zahhak (The king): Can add 1 piece OR take 2 pieces
  • Ahriman (The devil): Can add 1 piece OR block a connection point
  • Kaveh (The blacksmith): Can take one piece OR add 1 piece + repair a taken piece
  • Fereydun (The defeater): Can take 1 piece OR lock 1 pieces

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PIECES AND JOINTS

  • Each team receives its own set of structural pieces and connectors / joints
  • Cow horn joints: one shared element between both teams
  • They are necessary to complete the structure
  • Creating direct conflict over completion

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TRY OUTS

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NEXT STEPS

  • Play testing the game + improvement
  • contacting the experimental game culture department
  • Working on the design of the chair
  • Making prototypes

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