WHERE WE WERE

WHERE WE ARE NOW
- A playable structure: An interactive chair system based on conflict and consequence
- Based on the story of Zahhak
- Focus on transformation through choices
- The ending of the story changes through choices
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THE GAME
- The game explores the story through interactions.
- There are 4 characters divided into 2 teams:


Team 1: Zahhak (The king) Ahriman (The Devil)


Team 2 : Kaveh (The blacksmith) Fereydun (The Defeater)
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CORE MECHANICS
- Two teams build separate structures with pieces and joints
- Teams take turns
- Players can Add/ Remove/ Modify pieces
- Constant tension/ Decision making:
Build your structure or Weaken the opponent
- The chairs cannot function simultaneously, the team who completes and stabilizes their chair first, wins
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CHARACTER ABILITIES
- Zahhak (The king): Can add 1 piece OR take 2 pieces
- Ahriman (The devil): Can add 1 piece OR block a connection point
- Kaveh (The blacksmith): Can take one piece OR add 1 piece + repair a taken piece
- Fereydun (The defeater): Can take 1 piece OR lock 1 pieces
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PIECES AND JOINTS
- Each team receives its own set of structural pieces and connectors / joints



- Cow horn joints: one shared element between both teams
- They are necessary to complete the structure
- Creating direct conflict over completion
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TRY OUTS




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NEXT STEPS
- Play testing the game + improvement
- contacting the experimental game culture department
- Working on the design of the chair
- Making prototypes
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