Parnian Farmani

  • Tutorials 30.10

    By

    Parnian Farmani

    ,

    Emilia Gruber

    ,

    Alice Abela

    and

    Weronika Bojkowska

    What happened next

    we got lost in our world building

    Second session with Alex

    • Guidance towards creating the world around the object we have chosen, not an object for the world we create.
    • How to encourage compassion in people of our world?
    • Transitioning and connecting through a shared aspect regardless of age and the stage

    Where we went next

    We started thinking about what materials a menstruation cup can be made of and how that would affect the function and the meaning.

    We discussed associations and what different meanings and rituals can come from that.

    For example we thought about using wax as material and the meaning a menstruation cup shaped candle could have.
    It could be a ritual of commemoration when you are experiencing an absence of your period or going through menopause.

    Descriptions

    We want to have 2 descriptions:

    1. A subjective emotional description from a person who used this object, not clearly explaining how it is used but the emotional meaning of using it for them. This description might be found alongside the object and interpreted as mystical.
      1. the cycle feels different for everyone, we are missing (shared) rituals thoughout
    2. An outsider’s view on the object and assumption of how it was used and what it meant
      1. “scientific” description that you would find in a museum

    Update on Worldbuilding

    scaling down to a small community…

    The Ritual

    A “found footage” video documentation of a ritual around the cup and menstruation: We will not give context, it is a mystical artefact that future ethnographers will speculate about.

    We will ask everyone at the midterms to describe what they see and what they think the meaning is, who the people are, where it was filmed. We will use that input to create a speculative description that could be found at a museum in 100 years.

    Next Steps

    • make more candles
    • film the ritual
    • write or collect subjective descriptions
  • Medusa

    By

    Emilia Gruber

    ,

    Alice Abela

    ,

    Parnian Farmani

    and

    Weronika Bojkowska

    Alice Abela, Weronika Bojkowska, Parnian Farmani, Emilia Gruber

    Common ground

    • Hormonal cycle
    • Food culture
    • Contraception and fertility
    • Fictional history
    • Rituals

    Object Studies

    Thinking about the future

    We took already existing hidden ritual that is part of hormonal cycle and menstruation and translated it into the future, making it a visible and important part of the belief system of a specific community

    Narration and Worldbuilding

    creating a fictional religious community in the future centered around the hormonal cycle

    1. Connection to nature is the highest force
    2. Biological calender, measurement of time based on cycle/bodily processes
    3. Bleeding as a service for the community
    4. Burial ritual to become a fertilizer to the plants you have tended to throughout your life
    5. Symbol: immortal jellyfish (Medusa)
      1. The species “Turritopsis dohrnii”: reverts if stressed and is “reborn”
      2. Symbol of protecting and practicing rest in contrast to current capitalist culture, and honoring the cyclicality of life and nature

    Possible story-telling

    A form of documentation of this community and their rituals and habits, recorded by one or two members of the community

    Next steps

    • Creating the future world regardless of the religion
      • future of fertility, reproduction and natural resources
    • Thinking what kinds of rituals could we be interpreted to have today from the perspective of that future
    • Starting the journal
    • Sketching more vessels
    • Specifying the gardening, food practices, and rituals
    • Visit the contraception and abortion museum in Vienna
  • Tutorials (09.06)pf

    By

    Parnian Farmani

    Persian seating

    A new perspective (Hope and Despair)

    Sketching

    Prototyping

    Material

    Foam

    Coating

    • Fiberglass + epoxy resin + Filter
    • Cement-based coating

    Internal wooden box

    Any kind of stable wood

    Next steps:

    • Fix the design flaws
    • Figure out the attachment technique
    • Ask Team 8 about their material
    • Purchase the material
    • Start building
  • Toturials (05.06)

    By

    Parnian Farmani

    Where we left off

    Tryout

    Decision making part

    Final decision

    Mirrors

    Materials

    Next steps

    • Contacting the metal workshop
    • finalizing the design
    • Purchasing the materials
  • Tutorials (24.04)

    By

    Parnian Farmani

    WHERE WE WERE

    WHERE WE ARE NOW

    • A playable structure: An interactive chair system based on conflict and consequence
    • Based on the story of Zahhak
    • Focus on transformation through choices
    • The ending of the story changes through choices

    ____________________________________________

    THE GAME

    • The game explores the story through interactions.
    • There are 4 characters divided into 2 teams:

    Team 1: Zahhak (The king) Ahriman (The Devil)

    Team 2 : Kaveh (The blacksmith) Fereydun (The Defeater)

    ____________________________________________

    CORE MECHANICS

    • Two teams build separate structures with pieces and joints
    • Teams take turns
    • Players can Add/ Remove/ Modify pieces
    • Constant tension/ Decision making:

    Build your structure or Weaken the opponent

    • The chairs cannot function simultaneously, the team who completes and stabilizes their chair first, wins

    ____________________________________________

    CHARACTER ABILITIES

    • Zahhak (The king): Can add 1 piece OR take 2 pieces
    • Ahriman (The devil): Can add 1 piece OR block a connection point
    • Kaveh (The blacksmith): Can take one piece OR add 1 piece + repair a taken piece
    • Fereydun (The defeater): Can take 1 piece OR lock 1 pieces

    ____________________________________________

    PIECES AND JOINTS

    • Each team receives its own set of structural pieces and connectors / joints
    • Cow horn joints: one shared element between both teams
    • They are necessary to complete the structure
    • Creating direct conflict over completion

    ____________________________________________

    TRY OUTS

    ____________________________________________

    NEXT STEPS

    • Play testing the game + improvement
    • contacting the experimental game culture department
    • Working on the design of the chair
    • Making prototypes
  • Solo 2 (20.03)

    By

    Parnian Farmani

    Research and general inspirations

    During my research i found out I’m mostly interested in :

    • Movement
    • Social aspects of sitting
    • Absurdity

    Social non-smoking bench

    A bench that allows non-smokers to socialize with smokers without suffering from the smoke.

    Using moveable elements and height to avoid smoke for non-smokers.

    Finding an activity for non-smokers.

    Blending a wind vane in the design.

    Political mythical chair

    Inspired by a story from Shahname (book of kings), relating to recent political events.

    The choice of sitting on the chair is yours, collapsing and getting trapped is just part of the deal (:

    A chair that makes you feel comfortable and powerful until it collapses slightly and traps you.

    Using analog mechanism.

  • Team 9, Tutorial 9.01.26

    By

    Nina Gstaltner

    ,

    Parnian Farmani

    ,

    Amelie Proksch

    and

    jenny_krokstad

    The Narrative – Story Arch

    1. Space Introduction + News of 70th Anniversary in background
    2. Eliot with Object, taking off headphones (listened to news)
    3. Transition to Running Scene (leading scene)
    4. In-between Sequences: Flashbacks of his Emotional Journey
    5. End: Emotional Collapse

    Footage Draft

    Video

    Raw Footage/ Running Clip Snipped:

    Audio

    New Role of Sound: it is what connects to his inner feelings and the ghost orchestra – but doesn’t solely carry the story now. It is a part of it, just like the rest :

    because we got into the visuals and it made sense to us to also focus on visuals. It naturally developed and it felt like the focus on the sound limited us.

    We managed to make much more with the visuals than we thought we can do. Now each dimension of the film equally tells its part of the story.

    Sound: snipped

    Animations

    Style Test with Test Footage:

    First Parts of Final Animation Style

    The Red Thread

    the colour RED connects:

    • emotions
    • ghost orchestra
    • protagonist
    • sound

    We chose the color red to act as a visual thread throughout the entire film. It appears always in connection with the bodies listed above.

    Questions we have

    How do you feel about the name ” Ghost Orchestra” for our film?

  • Team 9, Tutorial 5.12.

    By

    Amelie Proksch

    ,

    jenny_krokstad

    ,

    Nina Gstaltner

    and

    Parnian Farmani

    • The world celebrates its 70th anniversary of achieving a technological utopia, created by the powerful billionaires who essentially rule it.
    • The protagonist is introduced after watching the news.
    • He wanders through this perfect world and discovers a strange object that makes a sound.
    • At first uncertain, he takes the object with him the next time he encounters it.
    • Over time, he figures out that the object reacts to sounds of frustration.
    • While experimenting with it, he begins a personal journey.
    • Through the object and the release of his frustrations, he stops feeling alone, reconnects with his emotions, and learns to accept himself as an imperfect human in a technically perfect world.

    “We live in a world that has masked the amount of complexity in which we actually operate. And so as a society we have a bit of a difficulty negotiating ourselves with complexity. So it’s really important to put notions of complexity on stage as other aesthetic notions that we can get comfortable with.” (Excerpt from Discussion with Andrea Pena)

    • resonates with the story we want to tell

    • Microphone, headphones, sound, speaker gadget
    • Human-made touch
    • Interesting shape
    • Imperfect / damaged
    • Visible electronics

    • transparent part
    • metal part
    • colourful part
    • electrical cables ect.

    • poetry slam
    • inner monologue & thoughts throughout the story

    “It’s not that I wish
    for smudges to exist.
    I’d never disrespect
    this generational bliss —
    the sacrifices, the polish,
    the shine of all this…”

    • collecting sounds of frustration
    • layering the sounds
    • Blues, Soul, Jazz beats/ bass to go along with poetry slam

    • black and white/ unsaturated / brownish lens
    • hand-drawn animation layers
    • colourful touches

    • City Scenes: exploring spaces
    • Alley Scene
    • Running Scene: Playing with light, sound & camera perspective
    • Apartment Scene:
    • Elliot Outfit- Styling: futuristic but subtle