Design Freeze

By

Keita Sugiyama

,

Concept of the Project

It started as small experiments with a lot of different Tinklets.

That is, small found electronics turned into new playful things.

I thought the final outcome would be something concrete and be embodied in a specific object.

But because what I want to show is so involved, it is turning into a more abstract framework of different aspects that I want to communicate.

I want to:

  • Make people interested in making something and learning the things needed to make it happen,
  • Make them able to recognize something in a mountain of junk, something someone threw away
  • Contribute to reduction of and awareness about electronics waste,
  • Make the movement/idea/project non-intimidating and accessible for others to engage in,

Core aspects:

  • Electronics, Right to Repair and recycling/upcycling
  • Playful attitude and learning new things
  • My personal experience/character

These aspects are intertwined. Together they constitute my body of work.

This is moving me away from making specific tinklets, into the direction of a coworking experimenting desk, where visitors can experiment with electronics, and experience my messaging and viewpoint.

At the same time, when facing an audience, the topic of electronics is too broad to offer. While conceptualizing with Ana, we focused on a manageable task the visitors can accomplish during their visit.

Next steps

  • Trying various desk setups
  • Getting a feeling for the workshop flow

What could it look like?

[^visual reference]

"Moses-channel"-style desk.

Two participants, one a visitor, sit facing each other.
L-bend workspace.

Participants do not face each other.
Requires square table.
Wide bench.

Several participants sit side by side.
Already existing layout.
Working on the floor.

Association with playing with LEGOs on the floor.

Extra: Manuals and experiments reading corner.

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