Philip Emricht

  • Feedback 5h November

    By

    Philip Emricht

    ,

    Abrar Aitounejjar

    and

    Theresa Kappacher

    Research Piñatas

    Weltmuseum Visit


    Five Ideas

    Normal Pinjata

    /chema –> normal piñata

    Pinjata 1:

    M: Old cotton clothing / Felt or wool offcuts / (Fake) Leather / Old denim 

    F: ressablebale 

    I: instruction for putting it together again

    /abrar –> fabric


    /theresa –> head sketches
    /wall sketches –> Philip


    /music –> Abrar, chema
    /pumpkin –> Philip

    Prototyping material study

    Approach discussion with Alex

    With ideas we gathering from prototyping session we turned back to world building.

    Converging on a single final Storyline

    community –>
    what separates people –>
    borders

    Our final outline

    In the future, a region of Eurasia has been united into a single country known as New Pangea.

    After centuries of increasing international collaboration, humanity gradually decided to abolish the concept of national borders as we traditionally know them. Through a long and peaceful diplomatic process, borders slowly became obsolete, allowing people to move freely across the continent.

    To commemorate this historic transformation, the citizens of New Pangea celebrate National Borderless Day, a festival held twice a year, on the longest day and the longest night of the year.

    The celebration originates from a historic event that took place after borders were officially abolished. People from across the continent came together to dismantle the remaining physical border walls, turning their destruction into a collective act of unity and celebration.

    The tools used during this event were kept as symbolic objects and eventually became an essential part of the annual festivities.

    Today, citizens gather to recreate this historic moment by collectively breaking down large walls made from piñatas. Hidden inside these walls are images of places from across New Pangea. As the walls are broken, the images fall out and are collected by the participants.

    Each image represents a destination that its recipient is encouraged to visit in the coming years, transforming the symbolic destruction of borders into an invitation to explore, travel, and connect with people from different places.

    What began as the physical removal of borders has evolved into a shared ritual that celebrates freedom of movement, cultural exchange, and human connection.

    Question:

    Significance of the object having been physical a part of the event itself?

    Special thanks to Diana for support us in this process!

  • Feedback 23.10.2026

    By

    Philip Emricht

    ,

    Abrar Aitounejjar

    and

    Theresa Kappacher

    General Questions:

    1. What is the history of an object and who will continue this history into the future? (Piñata, Skateboard)
    2. What are objects that celebrate life? (Wedding Rings, Penguins with Stones)
    1. Living in the presence vs cheating objects for nostalgia / records? (Photographs, Selfie Sticks, Lighting Equipment, Microphones, Meta Glasses)
    1. When do we observe objects and when do they observe us? (Smart Objects)
    1. What Objects do we even have ownership over today and how does this change our behavior? (Subscriptions, Rental Contracts)
    1. What objects can create community? (Birthdays, Pinjatas, Social Media) digital vs analog?
    1. Can an object represent a world? Is there an object that is universally understood? (Golden Plate form Voyager, )
    1. What even is an Object? When does one object become another? (Boat of Theseues) 

    Brainstorming focusing on specific topics

    We want to explore the consequences of an overproductive society, where structural, technological and cultural shifts prioritise efficiency, production and success over human connection.

    The loneliness epidemic. A growing public health crisis associated with a 29% higher risk of premature death.

    Positive future. Technology and art to inspire people to care for each other rather than only themselves. Real and virtual community building. Sense of belonging. Ritual. Feeling something inside you and around you.

    Narrowed Down

    How do we give people the opportunity to connect within the framework of a megacity? How can a physical object help facilitate that connection? (non-transactional)

    What are Objects that actually create community?

    Piñata

    We envision a reusable, interactive piñata that unlocks through collective movement and dance. By combining technology, play and mystery we transform public places into places of connection and shared experiences.

    Plates

    Worldbuilding Approach and Next Steps

    Starting from world building vs starting from a single object?

    Object from the presence or near future?

    How can our object not be artificial?


  • Frist – Feedback 15.10.2026 🥳

    By

    Philip Emricht

    ,

    Abrar Aitounejjar

    and

    Theresa Kappacher

    Initial Discussions:

    WE HAD A LOT OF QUESTIONS.
    SO WE STARTED COLLECTING THEM.

    We found 4 main questions:

    What is the history of an object and who will continue this history into the future?

    (Pinjata, Skateboard)

    What objects can create community? digital vs analog?

    (Birthdays, Pinjatas, Social Media)

    Can an object represent a world? Is there an object that is universally understood?

    (Phone , Golden Record Voyager)

    What even is an Object? When does one object become another?

    (Boat of Theseus)

    Within these broader topic we found some more specific questions that sparked our interest.

    When do we observe objects and when do they observe us?

    (Smart Objects)

    Opposite Question: Living in the presence vs creating objects for nostalgia / records?

    (Photographs, Selfie Sticks, Lighting Equipment, Microphones, Meta Glasses)

    What Objects do we even have ownership over today and how does this change our behavior?

    (Subscriptions, Rental Contracts)

    What are objects that celebrate life?

    (Wedding Rings, Penguins with Stones)

  • Design Freeze

    By

    Philip Emricht

  • Second Session 25.05.26

    By

    Philip Emricht

    Back to Brainstorming

    Installation

    Spatial Positioning

    Next Steps

    • searching for props
    • writing and design of print products
    • design digital interfaces
    • storyboard for intro video
    • physical design for interaction pieces

  • Tutorial 22.5.2026

    By

    Philip Emricht

    Physical Appearance

    What does the contemporary mundane office look like?

    What is the materiality of it?

    Digital Interface

    Does the digital interface extend the physical or can it also contradict?

    Current vibe-coded AI tool aesthetic

    What if the appearance of the interface changes as the interaction progresses?

    Current Rendering

    Components / Materials

    Next Steps

    • Construction ready 3d-model
    • New storyboard for intro video
    • Plan post interaction web-app

  • Midterms 7.5.2026

    By

    Philip Emricht

  • Tutorial 29.4.2026

    By

    Philip Emricht

    Research/Exploration

    Research into Historical Examples of such processes and aesthetic representations.

    Experiments

    test

    Integrating this experience more into daily life

    Robotics Experiments

    Prototype Experiments

    Flow

    Midterms Lookout

    • Storyboard for the Introduction
    • Experiments for the Continuation
    • Small Tech demo

  • Tutorial 15.4.2026

    By

    Philip Emricht

    My Goal

    I want to create an interactive experience in which agency is delegated to AI.

    A room that has agency.

    A very basic approach for how this could be done is a space in which various controls have been given to an AI.

    Things that an AI-System could have control over:

    Based on this, I started to develop some initial ideas of how one or multiple of these tools could be used in an interaction.

    Idea 1: Autonomous City

    My first idea was to give an AI agent control over a fictional city. This would be visualized through a city model brought to life by projection mapping. Visitors would provide the system with very little input, based on which the agent would make decisions about life in the city. This would be visualized through changing facades, transforming landscapes and different vehicles moving through the streets.

    To test my idea, I built a pipeline that allows you to change the facade of a small tower via text prompts in real time. While it did work, generating each new variation with three facades took over one minute. This meant that real-time AI-generated imagery as part of a small and fast-paced experience is not feasible. Additionally, manipulating a system on the scale of a city would likely be too complex.

    Idea 2: Improvement AI

    My next idea was to shift the focus to an individual person. In this setup, an AI system would analyze various areas of a person’s life and recommend improvements. This could range from improving sleep cycles to dietary recommendations or workout plans. The interaction would be guided by a small robotic companion.

    To experiment with this, I started looking into robotics as well as procedural face animations. While the scale of this interaction seemed more achievable, the concept already exists in many products today, and I wasn’t able to find a truly new or compelling angle.

    Idea 3: Object Creation

    My next approach was to stay on the scale of one person, but this time the AI wouldn’t try to improve the person’s life. Instead, it would design something for them. There would be a somewhat mysterious machine that asks the user a series of questions and then creates a personal lucky charm in the form of a small amulet.

    I started looking into generative 3D models and created a test setup where a system asks three abstract questions and translates them into properties such as material, shape, and energy. I ended up with a working prototype, however, locally run 3D generation models that worked on my computer were not advanced enough for the task, and cloud-based models are quite expensive. I was also not satisfied with the structure of the interaction, as it became too symbolic without a clear narrative.

    Issues and Guidelines

    Based on my first ideas and experiments, I defined a few requirements that the interaction must fulfill, both in terms of storytelling and technical feasibility:

    • 1. The interaction must a crucial point in the world I am creating.
    • 2. The outline the story must be graspable in a very limited time.
    • 3. There must be a clear reason why this is a physical experience.
    • 4. Any generative imagery or 3d models use must be selected from a pre-generated pool.

    Building the story.

    What is one of the most commonly discussed topics in relation to autonomous AI?

    Now, how can this topic be turned into an experience?

    When I was in high school everyone had to take this test form the AMS (Austrian Public Employment Service):

    Now what would such a job assessment look like in a world where the labor market has been drastically altered by artificial intelligence?

    What kind of jobs would this assessment recommend?

    Potentially roles like these?

    What skills would such an assessment look for in the future?

    Maybe the entire process of job searching has been delegated to an autonomous AI system?

    What if this interaction would not only result in a job recommendation but actually assign you a job immediately?

    What are the jobs that still have to be done by humans?

    The world.

    The Premise

    The story takes place in a near future where the government has outsourced the regulation of the job market to a company called “Unify”.

    In this world, the “stress of choice” has been identified as a primary cause of systemic failure. Since AI has automated all traditional labor, the remaining roles are strange, niche, or highly physical.

    The government has mandated that every citizen must undergo a Purpose Assessment, which assigns a purpose-driven job to every individual.

    The Outline

    In the traditional era, human career selection was a matter of personal preference. This subjective process created significant friction within the global workforce. When individuals chose their own paths, the result was a chaotic allocation of labor. High-demand sectors were often ignored, while other professions became over-saturated, leading to systemic instability and widespread professional dissatisfaction. 

    As advanced ai systems continued to optimize legacy industries, the competition for the remaining traditional roles became a source of unnecessary social stress. The human tendency to cling to obsolete identities created a barrier to progress. 

    Unify is the response to this era of transition. Under a strategic government mandate, the management of the labor market has been consolidated into a single, streamlined system. Through the application of high-precision assessment technology, Unify is able to transition individuals out of automated sectors and into roles where human presence remains a functional necessity. 

    At the center of this initiative is the Human Capital Purpose Evaluation. This process bypasses the inherent complexity of personal doubt to identify the optimal intersection between an individual’s biological aptitude and the needs of the collective. It is a transition from the burden of choice to the clarity of assignment. In this new landscape, every person is provided with a designated function that contributes to a stable and harmonious society. 

    The era of searching is over. Please proceed to the nearest Human Capital Allocation Center for a mandatory Purpose Assessment. Do not be concerned with the direction of your future. You will be accounted for.

    Concept Art

    The prototype

    Building the Prototype

    Demonstration

    Next Steps

    • Continue brainstorming and world building
    • Developing the technical setup
    • Playtesting
    • Exploration of aesthetics