






1. Inspiration
∙ Performance, material, and reading as starting points
∙ The chair as an object of exploration and interaction
∙ Speculative redesign of everyday objects through bio-based processes
2. Waste & Material
∙ Objects as part of a natural waste and growth cycle
∙ Grown from natural materials → decomposing back into soil
∙ Use of raw, minimally processed materials
∙ Co-creation with materials: the unpredictability of growth as a stylistic and design device
3. Labor & Production
∙ Artisanal objects serve a small elite; industrial production offers wider availability but exploits workers
∙ Question: how can production be both accessible and non-exploitative?
∙ Growing as an alternative production model beyond human labor
4. Availability & Access
∙ Community hubs and trading stations as a distribution model
∙ Question: do objects need longevity if they can be produced without labor?
∙ Decentralised, collective infrastructure for production and distribution
5. Form & Sitting
∙ Material exploration: growing material into molds
∙ Testing molds made from different materials
∙ Reusing and integrating every part of the process
∙ More-than-human sitting → interspecies resting
6. Process & Visibility
∙ Making the process visible: showing and using every object involved
∙ The molds themselves as part of the project narrative
∙ Circular thinking: no object remains invisible or is discarded